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Meaningful Stones:
Life Lessons in the Game of Go
Jim Seibert
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Front Matter
1
What is Go?
1.1
Introduction
2
How To Play Go?
2.1
Rules of the Game of Go
2.1
Exercises
2.2
Capturing Stones
2.2.1
Ladders
2.3
Good and Bad Shapes
2.3.1
Looser Connections
2.3.2
Eyes
2.3.3
Other Good Shapes
2.3.4
Some Bad Shapes
2.3.5
Live and Dead Shapes
Backmatter
A
Selected Solutions
Index
Colophon
Colophon
Colophon
This book was authored in PreTeXt.